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mine mi
Boinas Rojas Gentlemen's Agreement
24
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Posted - 2013.08.01 17:36:00 -
[1] - Quote
I think the command ships, should come in 2 versions, one focused on gank, for small fleets and other tank focused for large fleets |

mine mi
Boinas Rojas Gentlemen's Agreement
25
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Posted - 2013.08.02 17:45:00 -
[2] - Quote
As I said before, I divide the ships command into two types, one for small fleets where every dps account and one for fleets where survival is the most important.
DPS comand ship
Absolution: No change Nighthawk: No change Astarte: No change Sleipnir: No change
Tank comand ship
Damnation: No change
Vulture: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Command Ships skill bonuses: 10% bonus to Medium Hybrid Turret optimal range / change by / 10% bonus to all Shield hitpoints 10% bonus to Medium Hybrid Turret damage (was link bonus)
Eos: Gallente Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints (was 5% MHT damage) Command Ships skill bonuses: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7.5% bonus to Medium Hybrid Turret tracking (was link bonus) / change by / 10% bonus to all Armor hitpoints
Claymore: Minmatar Battlecruiser skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was MPT RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was link bonus) 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity (was MPT tracking) / change by / 10% bonus to all Shield hitpoints |

mine mi
Boinas Rojas Gentlemen's Agreement
27
|
Posted - 2013.08.06 21:42:00 -
[3] - Quote
mine mi wrote:As I said before, I divide the ships command into two types, one for small fleets where every dps account and one for fleets where survival is the most important.
DPS comand ship
Absolution: No change Nighthawk: No change Astarte: No change Sleipnir: No change
Tank comand ship
Damnation: No change
Vulture: Caldari Battlecruiser skill bonuses: 4% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Command Ships skill bonuses: 1¦¦0¦¦%¦¦ ¦¦b¦¦o¦¦n¦¦u¦¦s¦¦ ¦¦t¦¦o¦¦ ¦¦M¦¦e¦¦d¦¦i¦¦u¦¦m¦¦ ¦¦H¦¦y¦¦b¦¦r¦¦i¦¦d¦¦ ¦¦T¦¦u¦¦r¦¦r¦¦e¦¦t¦¦ ¦¦o¦¦p¦¦t¦¦i¦¦m¦¦a¦¦l¦¦ ¦¦r¦¦a¦¦n¦¦g¦¦e¦¦ / change by / 10% bonus to all Shield hitpoints 10% bonus to Medium Hybrid Turret damage (was link bonus)
Eos: Gallente Battlecruiser skill bonuses: 7.5% bonus to Armor Repairer effectiveness 10% bonus to drone damage and hitpoints (was 5% MHT damage) Command Ships skill bonuses: 7.5% bonus to Heavy Drone tracking and microwarp velocity (was drone bay bonus) 7¦¦.¦¦5¦¦%¦¦ ¦¦b¦¦o¦¦n¦¦u¦¦s¦¦ ¦¦t¦¦o¦¦ ¦¦M¦¦e¦¦d¦¦i¦¦u¦¦m¦¦ ¦¦H¦¦y¦¦b¦¦r¦¦i¦¦d¦¦ ¦¦T¦¦u¦¦r¦¦r¦¦e¦¦t¦¦ ¦¦t¦¦r¦¦a¦¦c¦¦k¦¦i¦¦n¦¦g¦¦ ¦¦(¦¦w¦¦a¦¦s¦¦ ¦¦l¦¦i¦¦n¦¦k¦¦ ¦¦b¦¦o¦¦n¦¦u¦¦s¦¦)¦¦ / change by / 10% bonus to all Armor hitpoints
Claymore: Minmatar Battlecruiser skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was MPT RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire (was link bonus) 5¦¦%¦¦ ¦¦b¦¦o¦¦n¦¦u¦¦s¦¦ ¦¦t¦¦o¦¦ ¦¦H¦¦e¦¦a¦¦v¦¦y¦¦ ¦¦M¦¦i¦¦s¦¦s¦¦i¦¦l¦¦e¦¦ ¦¦a¦¦n¦¦d¦¦ ¦¦H¦¦e¦¦a¦¦v¦¦y¦¦ ¦¦A¦¦s¦¦s¦¦a¦¦u¦¦l¦¦t¦¦ ¦¦M¦¦i¦¦s¦¦s¦¦i¦¦l¦¦e¦¦ ¦¦e¦¦x¦¦p¦¦l¦¦o¦¦s¦¦i¦¦o¦¦n¦¦ ¦¦v¦¦e¦¦l¦¦o¦¦c¦¦i¦¦t¦¦y¦¦ ¦¦(¦¦w¦¦a¦¦s¦¦ ¦¦M¦¦P¦¦T¦¦ ¦¦t¦¦r¦¦a¦¦c¦¦k¦¦i¦¦n¦¦g¦¦)¦¦ / change by / 10% bonus to all Shield hitpoints Forgive me, but I have must insist, this is the correct way |

mine mi
Boinas Rojas Gentlemen's Agreement
31
|
Posted - 2013.08.20 16:30:00 -
[4] - Quote
For some reason, perhaps correctly, do not want to put too many hp in command ships, but fleet battles need it, maybe a new ship, a flagship, a battleship command ship. |

mine mi
Boinas Rojas Gentlemen's Agreement
31
|
Posted - 2013.08.20 17:47:00 -
[5] - Quote
Mournful Conciousness wrote:mine mi wrote:For some reason, perhaps correctly, do not want to put too many hp in command ships, but fleet battles need it, maybe a new ship, a flagship, a battleship command ship. can't you put links in carriers and supercaps? supers has its own problems,'s keep out of this.
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